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Creature — Human Rogue Werewolf // Creature — Werewolf
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Whenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Rarity
Collector #
SIR #159
Artist
Released
2023-03-21
CMC
3
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If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.
wotc · 2025-01-24
If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.
wotc · 2025-01-24
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
wotc · 2016-04-08
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
wotc · 2016-04-08